Charlotte Raymen
Visual & immersive
Aka the “XR Rosie the Riviter”
I currently manage XR + motion capture facilities at the Royal College of Art. I enjoy connecting old world techniques with modern design practice, and most of all I enjoy sharing it with anyone interested in learning with me!Recent work - A Decent Proposal…
I created this immersive experience when I proposed to my partner, Thivija, in the Snap Visualisation Lab at our the Royal College of Art. I 3D scanned Soho Square, where we first met, and reconstructed the scan in Gravity Sketch, using the models as a basis for Niagara particles in Unreal Engine.
She said yes! 💍 ❤️
Motion Capture
I have proficiency in Motive/Optitrack motion capture system. I manage two motion capture facilities at the Royal College of Art.
I induct students to these niche spaces, give workshops in Motion Capture Storytelling, manage bookings and post production in such a way that encourages performances in an accessible and friendly manner.
Above, a showreel of motion capture shoots facilitated at the Royal College of Art in 2025. Projects were shipped to a variety of modellers, game engines and platforms, including Outernet, XR, video game and visual effects pipelines.
Above, “Air Archipelago” a custom game to demonstrate the principles of visually based tracking and it’s interactive, live streaming, capabilities.
Left, Explore a 360 degree photo of the Technical Stage Space.
A joint venture between the Moving Image and XR teams. This space wasn’t open when I joined the RCA and I was across the implementation of new equipment, establishing college protocols, making the facility student facing, risk assessments and training including workshops with Target 3D.
Gravity Sketch
I am a Certified Expert in Gravity Sketch, a Virtual Reality Design Application. I give workshops and enjoy connecting the digital to the physical artforms.
I got my start in immersive tech teaching 360 filmmaking and storytelling workshops - that I still teach to this day!
I have been twice published by Raindance film festival on my take of the emerging artform.
Publications
360 VR Filmmaking
I worked with Sky Immersive/ VR for a number of years, editing and managing high quality content for a high volume of interested XR customers.